Martial Archetype: The Reaper

Today we introduce a teaser for a Halloween themed fighter subclass: The Reaper! This sample of the subclass will let you play up to level 6 as a Reaper. Beyond that, we highly recommend joining our Patreon. With your support, we can improve the quality of our products as well as make further steps to our larger goals! Until then, enjoy the beginning of the end… … Continue reading Martial Archetype: The Reaper

Otter-luke’s Irresistible Cuteness: Otters in 5e

Otters are huge. Well, they’re pretty small. Unless, they’re a giant otter, then they can be about 1.8 meters (approx. 6 feet) long. That’s neither here nor there, what we mean to say is, otters are a popular critter on the internet, and our friend Ky, a talented artist and streamer in the D&D community, is maybe the biggest fan of the entire Mustelidae genus … Continue reading Otter-luke’s Irresistible Cuteness: Otters in 5e

Diabolical Plans: Running Villains Like Badasses

(Waterdeep: Dragon Heist cover, Tyler Jacobson, Wizards of the Coast) Every so often on Twitter, you see the complaint get aired, “My villain got killed in the first act,” or something like, “My BBEG died in the second encounter! They were so cool though!” These grievances are shockingly common. Sadly, plot armor is not something that adds a bonus to AC. In fact, plot armor in … Continue reading Diabolical Plans: Running Villains Like Badasses

Base Class Basics: Building Your Own D&D Class

Base classes are difficult to design in 5e. In no way does it mean that it is impossible, but there are a few big hurdles to overcome if you decide that you want to design your own base class. If you have spent more than three minutes on DMsGuild, you probably have noticed that there are so many community created base classes out there. Some … Continue reading Base Class Basics: Building Your Own D&D Class

Menu Magic – Enhancing Your Tavern, One Drink at a Time

Nearly every adventuring party ends up in a tavern at some point of time or another. Sometimes, they’re a place of great importance for a plotline or a quest, and sometimes the party just wants to celebrate/commiserate over recent events. Either way – there are times when you’ll need to come up with a tavern on the fly, and while a name and NPCs can … Continue reading Menu Magic – Enhancing Your Tavern, One Drink at a Time

Multiclass Mastery: Master Thrower (Now with Throwing Knives!)

The Master Thrower is a fun character concept that I see a lot of people talk about and wish to create. Characters like this are often reminiscent of Bullseye from Marvel. Essentially, a Master Thrower is character that not only specializes in throwing weapons, but is amazing at it. Their speed, precision, and skill sets them apart from the average rogue who likes chucking a … Continue reading Multiclass Mastery: Master Thrower (Now with Throwing Knives!)

Magical Intent | New Arcane Spell!

Spells are an integral part of Dungeons and Dragons. There is an entire third of the Player’s Handbook devoted to spellcasting alone. If someone were to suggest a low-magic campaign, or a no magic campaign, two-thirds of players would probably crinkle their nose in apprehension at the thought. If it is a huge part of the game, do you incorporate your characters’ thinking and habits around … Continue reading Magical Intent | New Arcane Spell!