I wrote today’s subclass in honor of my favorite Celeb DM, Matthew Mercer. I always thought his introduction of season 1 of Critical Role looked like it would be a really cool wizard subclass, so I made it one. I was also inspired by Matt’s awesome ability to adopt the persona of great characters on a whim with hints of a proper Lore Master. Let … Continue reading Arcane Tradition: Mythweaver
Today we begin a new series, this time on paladins! We have five new paladin oaths for you guys to use, and today the first of this series is the Oath of Erudition. A paladin who seeks knowledge and to share it with others. A special thanks goes out to Kristine Chester (@12thKnight) for the suggestion. Now, my students, today’s lesson: Paladin Oath: Oath of … Continue reading Paladin Oath: Oath of Erudition
I hate material components in Dungeons and Dragons. Not because they’re bad, but because as a player and a DM, I am lazy to the point of my own detriment. Maybe many of my problems as a creator would be solved if I used material components more often. In fact the worst mistake I ever made as a person and as a player was getting … Continue reading Don’t Eschew Materials
As a start to our first magical week back in the Mage College in 2018, let’s address one major problem with magic: Magic sucks in Dungeons and Dragons. Not because it is a bad mechanic, per se, but the best you can do is hope you have a unique spell on your spell list, in D&D 5e. When you have a unique spell, everyone else … Continue reading Make Magic Magical!
I can’t easily explain how the lore of Star Wars has such a magnificent appeal. I may not be able to tell you how at all. However, I think I can tell you why it has that power. Consider the first movie audiences ever saw, Episode IV: A New Hope. Back then, it wasn’t even called a New Hope, it was just Star Wars. The saga … Continue reading The Sway of the Force: The Appeal of Lore
I know you may be concerned about putting Lightsaber Forms into your D&D game, but the following feats aren’t designed with lightsabers in mind, but normal melee weapons in Dungeons and Dragons Fifth Edition. I studied up on my Star Wars lore to bring you guys what I could as mechanical approximations of the seven lightsaber styles. These are a must have if your GM is … Continue reading Lightsaber Form Feats
Later this week, I am delving into the allure behind the lore of Star Wars. However, I am a mere padawan compared to some, so I am dedicating this new subclass to Pranks Paul of the amazing Star Wars centric podcast, Never Tell Me the Pods. He has very kindly agreed to give feedback and guidance on said upcoming article so I figured I would … Continue reading Monastic Tradition: Way of the Force