Sacred Oath: Oath of Nightsong


Today on the Mage College, we introduce a Sacred Oath designed specifically for followers of one of my favorite Forgotten Realms, Eilistraee. Though, to be more specific this Sacred Oath was created for my favorite follower of Eilistraee, Leoni, or as many know her, the fantastic GlossandGadgets, chairwoman, creator, artist, animator of Goldhart Gaming, who plays Lael’essthrae (or Lael for short) on the Saturday Waterdeep: Dragon Heist game. Oh, and the portrait of the moon colored, drow lady with the wistful stare? That’s Lael! Painted by none other than Leoni herself! If you want to see this Sacred Oath in action check out Goldhart Gaming on twitch, including this Saturday, (Yes! Right now!) and every other week. You can also find Leoni playing Baezyne in the Tylvein: Legacy of Eldrin game every other Sunday, and DMing Curse of Strahd every other Monday all on Goldhart Gaming!

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Without further ado, The Mage College with the kind help of Goldhart Gaming presents, the Oath of Nightsong.

Sacred Oath: Oath of Nightsong

Paladins who swear by the Oath of Nightsong inspire beauty and hope in the darkest places while combating the evils that oppress and domineer others in the darkness. Often referred to as Darksong Knights, these paladins blend song and dance into their practice. Through chants and tunes, they  channel their divine power into great rhapsodies that will sway the hardest of hearts, and their fighting styles are often based in the combination of dance and swordplay, making their graceful flurries of steel and performance a formidable fighting style. These paladins are often talented performers, skilled artisans, or eloquent orators that, even off the battlefield, they still bring the beauty and inspiration they live by to softlty brighten the lives of those around them. These paladins often adorn their armor and weapons with symbols of the moon, luminous stones, and symbols to remind themselves and others that the brightest light in the darkness, is the serene beauty of the moon.

Tenets of Nightsong

Paladins who swear by the tenets of this oath seek to give protect and shelter to those that would be oppressed in darkness, by encouraging beauty, freedom, and self-expression.

Light in the Dark. Be a beacon of hope in the darkest times; in utter darkness, even the softest light shines brightest.

Bastion at the Abyss. The moon’s light is a silent guardian in the night. Defend the world of light against the darkest threats. 

Celebrate Freedom. The world is at its most beautiful when the people in it are free to be themselves. Encourage individuality and do not compromise your own. 

Art and Beauty. If freedom is beautiful, then self-expression is the fruit of that beauty. Relish in the arts, and protect their existence.

Oath of Nightsong Spells

3rd level charm person, magic missile
5th level enthrall, moonbeam
9th level beacon of hope, haste
13th level compulsion, freedom of movement
17th level dispel evil and good, steel wind strike*

*Found in Xanathar’s Guide to Everything

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options:

Song of Celerity. You can use your Channel Divinity as a bonus action to enhance your grace and speed.  For the next minute, your movement speed increases by 10 feet, you ignore difficult terrain, and your movement doesn’t provoke opportunity attacks, and once on each of your turns when you make a melee weapon attack, you can make an additional attack against another creature within range with the same weapon. This effect ends early if you are incapacitated, or if you choose to end it early (no action required). 

Enchanting Rhapsody. As an action, you conjure a phantom melody that bewitches those around you, using your Channel Divinity . Each creature within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 minute or until it takes damage. 

Aura of Alacrity

Starting at 7th level, you and friendly creatures within 10 feet of you gain a bonus to initiative rolls equal to your Charisma modifier and can’t be surprised.

At 18th level, the range of this aura increases to 30 feet. 

Moonfire Smite

Starting at 15th level, when you expend a spell slot of 1st level or higher to deal extra damage with your Divine Smite, you can choose to engulf your target in a guiding silver flame. If you do, as long as you maintain your concentration (as though you were concentrating on a spell) for up to a minute, the target is affected by the faerie fire spell. 

The Last Dance

At 20th level, you can  focus your divine power into an even greater expression of graceful prowess known as the Last Dance. As an action, you can magically become an avatar of agility, gaining the following benefits for one minute: 

  • You can take the Dash or Dodge actions as a bonus action.
  • When a creature misses you with a melee attack, you can use your reaction to make a melee weapon attack against that creature. 
  • You get a special reaction that you can take once on every creature’s turn, except your turn. You can use this special reaction only to make an opportunity attack or to attack a creature that misses you with an attack, and you can’t use it on the same turn that you take your normal reaction.

Once you use this feature, you can’t use it again until you finish a long rest.


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