This special playable race goes out to @snacktaco who wanted a magical dragon plushie as a first time D&D character. Who are we at the Mage College to deny that? If you want to see more of these little guys, let me know in the comments or on Twitter! (@Archmage_Derek)
Without further ado, the adorable living plushies, the Stufflin!
Playable Race: Stufflin
Stufflin are small stuffed animals created to be wonderful companions. Usually created by gnomes and other magically inclined cultures, stufflin are made to be perfect friends, often bonding with the first person they befriend. As they experience the world, stufflin grow to become their own people and can choose new best friends. Stufflin vary in appearance, looking like anything from cute dragon plush toys to fuzzy, furry bears. Uusually, they are often created to look a certain way based on their maker’s preference. Stufflin names tend to be “cute” and adorable. Because stufflin generally tend to accrue a number of nicknames based on their appearances and personalities, they usually choose a name they like best out of the many they have.
Ability Score Increase. Your Constitution Score increases by 1, and your Charisma score increases by 2.
Age. Stufflin are fully formed from the second they are created, and tend to live endlessly as long as they maintain themselves properly, only succumbing to wear and tear.
Alignment. Stufflin are created from pure intentions and magic and lean heavily towards good, but tend to adopt the rules of their environments and those closest to them, giving them no real propensity to law or chaos. Some stufflin who are mistreated or are misled can eventually become evil.
Size. Stufflin stand anywhere between 2 and a half feet to 4 four feet tall. Your size is Small.
Speed. Your base walking speed is 25 feet.
Best Friend. When you finish a long rest, you can choose another creature that is friendly to you to be your best friend. While you are with 5 feet of your best friend, you can use the Help action as a bonus action to help that creature. This benefit lasts until you choose a new creature as your best friend.
Living Toy. Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.
Natural Charm. You are proficient in Persuasion, and your proficiency bonus is doubled for any ability check you make that uses this proficiency.
Magical Companion. You know the guidance cantrip. When you reach 3rd level, you can cast the heroism spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast the calm emotions spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.