Today we begin a new series, this time on paladins! We have five new paladin oaths for you guys to use, and today the first of this series is the Oath of Erudition. A paladin who seeks knowledge and to share it with others. A special thanks goes out to Kristine Chester (@12thKnight) for the suggestion. Now, my students, today’s lesson:
Paladin Oath: Oath of Erudition
Sometimes called librarian knights or exemplars, paladins who swear the Oath of Erudition become champions of learning, skill, and enlightenment. In their travels, they seek to empower those around them with knowledge and understanding so that those they meet can in turn teach others. In combat, while being as proficient as any other paladin, offer tactical support by using their powers to aid allies or uncover secrets about their enemies. Either in combat or out of combat, knowledge is their most keen weapon and finest instrument.
Tenents of Erudition
A paladin who takes this oath follows tenants usually similar to these, prizing knowledge above all else.
Knowledge is Power. Knowledge is a gift, share it with the worthy, but do not let it fall into the wrong hands.
Forever a Student. Seek out knowledge where you can find it, and never stop learning. There is always something new that you can use to improve yourself.
Enlighten and Inspire. Inspire others through word and deed. As you do, knowledge gains new champions.
Destroy Profane Secrets. There is some knowledge that mortals cannot be trusted with. Destroy it, so that it may never be misused.
You gain oath spells at the paladin levels listed.
Oath of Erudition Spells
|3rd||comprehend languages, identify|
|5th||enhance ability, zone of truth|
|13th||locate creature, Mordenkainen’s private sanctum|
|17th||modify memory, scrying|
Channel Divinity: Invoke Enlightenment
You can call on divine powers to expand your understanding. As a bonus action you can use your Channel Divinity to gain proficiency in any two languages, skills, or tools (in any combination) for the next 10 minutes.
Channel Divinity: Read the Enemy
As an action, you can use your Channel Divinity to learn secrets about a creature you can see within 60 feet of you. That creature must make a Charisma saving throw. On a failed save, you learn three of your choice the creature’s characteristics of your choice. On a successful saving throw, you learn only one of your choice. Choose from the following:
- Highest ability score
- Lowest ability score
- Armor Class
- Current Hit Points
- Resistances and Vulnerabilities
Aura of Inspiration
Beginning at 7th level, enlightenment and expertise flows from you to others around you. When a creature within 10 feet of you rolls and ability check or an attack roll, you may use your reaction to give that creature a bonus to the roll equal to your proficiency bonus.
At 18th level, the range of this aura increases to 30 feet.
By way of your divine mission, your mind has become an indestructible fortress that deflects assaults back at the assailant. At 15th level you become immune to psychic damage and gain proficiency in Intelligence saving throws. When you succeed on an Intelligence or Wisdom saving throw against a spell that targets only you, you may use your reaction to cause the spell to have no effect on you and instead target the caster, using the slot level, spell save DC, and spellcasting ability of the caster.
At 20th level, you can expand the limits of your mind beyond the limit of most mortals. As an action, you magically become an avatar of talent and mental acuity, gaining the following benefits for 1 minute.
- You can’t be charmed, frightened, or stunned.
- You have advantage on attack rolls and ability checks.
- You gain truesight out to 60 feet.
Once you use this feature, you can’t use it again until you finish a long rest.