I know you may be concerned about putting Lightsaber Forms into your D&D game, but the following feats aren’t designed with lightsabers in mind, but normal melee weapons in Dungeons and Dragons Fifth Edition. I studied up on my Star Wars lore to bring you guys what I could as mechanical approximations of the seven lightsaber styles. These are a must have if your GM is letting you make a Jedi or Sith based character.
New Feats: The Seven Forms
Form I: Determination
By mastering the Determination Form, you excel in controlled and precise two handed strikes that hamper your foes more than harm them. While you wield a weapon with the versatile property that you’re proficient with in two hands you gain the following benefits:
- You may use your Dexterity for attack and damage rolls instead of Strength when making attacks with the weapon.
- When you hit a creature with a melee weapon attack, instead of dealing damage to the creature as normal, you deal damage of your weapon’s type equal to your Dexterity modifier. Then choose one of the following effects: The creature drops one item it is holding, its movement speed is reduced by half until the start of your next turn, or its attack rolls have a penalty equal to your Dexterity modifier until the start of your next turn.
Form II: Contention
By mastering the Contention form, your fighting style is punctuated by quick movements that combine defending flourishes, precise strikes, and quick cuts. While you wield weapon with the finesse quality you gain the following benefits:
- When you miss with a melee weapon attack, you may immediately spend your bonus action to deal damage of that weapons type to that creature equal to your Dexterity modifier.
- When a creature hits you with a melee attack, you may use your reaction to reduce the damage by your attack bonus with the finesse weapon you are holding.
- When you roll the highest number on your weapon’s damage die, you add double your Dexterity bonus to the damage roll.
Form III: Resilience
By mastering the Resilience form, you have specialized in mastering defense with a weapon and weaving it into your attacks and movements. While you are wielding a melee weapon with which you are proficient, you gain the following benefits:
- When you take the Attack action, you may take a penalty of -1 or higher on your attack rolls, to a maximum equal to your proficiency bonus, until the start of your next turn. Increase your AC by that number until the start of your next turn. You lose this bonus if you are stunned, paralyzed, or otherwise incapacitated.
- When you are hit with a melee attack, reduce the damage of any slashing, piercing or bludgeoning damage you take by a number equal to half your proficiency bonus (rounded down).
Form IV: Aggression
By mastering the Aggression form, you have prized fast attacks, athletics, and acrobatics beyond anything else. As long as you are not wearing heavy armor while wielding a melee weapon with which you are proficient, you gain the following benefits:
- As a bonus action, you may take a penalty of 1 or higher to your AC, to a maximum equal to your proficiency bonus to gain a bonus equal to that same number to Strength (Athletics) and Dexterity (Acrobatics) checks, and weapon damage rolls until the start of your next turn.
- When you make an attack with a melee weapon against a creature within 5 feet of you, you may immediately move to another space within 5 feet of that same creature as part of the attack.
Form V: Perseverance
By mastering the Perseverance form, you encorporate your might and your opponents momentum to your advantage. While wielding a melee weapon with which you are proficient you gain the following benefits:
- When you make a melee attack with a weapon using your Strength bonus on the attack roll against a Large or smaller creature, you may move that creature 5 feet in any direction you choose.
- When a Large or smaller creature attacks you with a melee attack and misses, you may use your reaction to force the creature to make a Strength saving throw with a DC equal to 8 + your Strength modifier + your proficiency bonus. On a failed save, it takes damage of your weapon’s type equal to your Strength modifier and is knocked prone.
Form VI: Moderation
By mastering the Moderation form, you have prized flexibility and the ability to adapt to any challenge. While wielding a melee weapon with which you are proficient, when you take the Attack action, you can immediately spend your bonus action to gain a bonus equal to half your proficiency bonus (rounded down) to your AC, melee attack rolls, melee damage rolls, or Strength and Dexterity saving throws (choose one). This bonus lasts until the start of your next turn.
Form VII: Ferocity
By mastering the Ferocity form, you harness not only your inner power, but also the power of your opponent. While wielding a melee weapon in which you are proficient, you gain the following benefits:
- You may spend your reaction when a creature damages you with a melee attack to gain a bonus on the next damage roll you make with a melee weapon equal to half the damage you were dealt by the triggering attack.
- Whenever you have advantage on a melee attack roll against a creature, you gain a +5 bonus on the attack’s damage roll. If your hit points are lower than half of your maximum, this bonus increases to +10.